This is an unofficial update of the OLStats tool made by Greg “Overload” Laabs for the game Unreal Tournament 2004, which offers improved player stats logging and reports in HTML format. The update is based on the 3.01 source code released in the OLStats forums. This update adds a few features, improves performance of HTML page generating and displaying, and fixes a few bugs.
The most notable new feature is the ability to merge the statistics for two players. This is useful when someone changed their name or played on a different machine with a different CD key, which would cause another identity to be created in the statistics.
This is a cross-platform binary that should work with any UT2004 server, whether Linux, Windows, or OS X. Installation and configuration instructions are included in a ReadMe file in the download.
Also available is a patch containing all the changes I made to the source code compared to 3.01: download (Bzipped tar archive, 20.2 kB). It also includes instructions for building.
3.09 (2015/07/26 = Modified log routine to write in chunks no larger than 1022 bytes, to avoid crashes with certain mods that cause very long log lines. 3.07 (2009/10/17) + Further compacted HTML and tweaked css files. If you upgrade to this version, replace the css files on your web server. = Fixed SPH calculation in the matches pages (was always 0.0 because of a division by 3600 instead of a multiplication). = More accurate playing time calculation for individual players. Can still be messed up though, by doing funky join/disconnect/spectate dances. 3.05 (2008/04/21) + Cleaned up the HTML and styles to reduce file size and make the pages more responsive in browsers. + The matches page will now only show the last 100 to 300 matches and move the rest to separate archive pages, to reduce processing time at the end of each game. = Names of opponents in personal player statistics are now correct. 3.03 (2008/04/16) + Added ability to fuse players
The license under which the original OLStats and its source code are released, is unclear. Therefore I give no guarantees whatsoever about this release. Use at your own risk and refer to the original 3.01 release and its author for copyright information.